#ifndef ____NPC_H____
#define ____NPC_H____

class CFightBase
{
public:
	DECLARE_CLASS_VAR(S32, PhysicAttack);
	DECLARE_CLASS_VAR(S32, MagicAttack);
	DECLARE_CLASS_VAR(S32, PhysicsDefence);
	DECLARE_CLASS_VAR(S32, MagicDefence);
};

class CNpc : public xObjBase
{
public:
};

#endif//____NPC_H____